Solve Intricate Puzzles and Test Your Skills with Fun and Addictive Puzzle Games for Everyone

KeyForge: Worlds Collide – Archon Deck (EN)

Original price was: $15.99.Current price is: $9.59. In stock

SKU: TOT6209332768

Category: Card games

The Grand Star Alliance is happy to accept the best and brightest from any world.

One year ago,KeyForgeintroduced the world to a new kind of game, one where every deck is one-of-a-kind and where anyone has the chance to become a champion. Richard Garfields imaginative design welcomed players to the endlessly diverse world of the Crucible, where they stepped into the role of mighty Archons leading teams from three of the planets great houses in tactical competitions of wits and wills. Victory means the chance to unlock ultimate knowledge and power, and the chance to ascend beyond this plane to discover what waits beyond the world you know.

In bothCall of the ArchonsandAge of Ascension, you have had the chance to explore seven distinct Houses of the Crucible, learning their key characteristics, playstyles, and ways they interact with other Houses to discover synergy within each unique Archon Deck. But just when you thought you knew the Crucible, the clever Architects have altered its make-up once again. Now, two new Houses join the fray and the world will never be the same.

Fantasy Flight Games is proud to announceWorlds Collide, the third set ofKeyForgenow available for pre-order at your local retailer or online through our website with free shipping within the continental United States!

  • Worlds Collide Two-Player Starter Set
  • Worlds Collide Archon Deck
  • Worlds Collide Deluxe Archon Deck
  • Worlds Collide Premium Box

Uncharted Lands

Discover a new side of the Crucible inWorlds Collide! As with other sets ofKeyForge,Worlds Collideis a companion toCall of the ArchonsandAge of Ascension, not a replacement or a sequel. You do not need to start withCall of the Archonsin order to reachWorlds Collide, and Archon Decks from each set are equally matched, so you do not need to switch toWorlds Collide Archon Decksin order to remain competitive. Rather, you are invited to continue your exploration of the planet with a cardpool of 405 cards, mixing in cards from each of the otherKeyForgesets and introducing two brand new Houses!

Worlds Colliderotates out Mars and Sanctum to make way for the Saurian Republic and the Grand Star Alliance, but that does not mean that they are gone for good. The Crucible is ever-changing and evolving, and these beloved Houses will have the chance to return in future sets of the game!

As an empire that is millions of years old, the Saurian Republic is possibly the oldest coherent culture on the Crucible. Although it has risen and fallen many times in its long history, the Saurians have survived and thrived over epochs. Under the lead of the wise Sauras Rex, first among equals in the Saurian Senate, they live side-by-side with the other peoples of the Crucible, a shining example to what the Hegemonic political party calls lesser beings. Some argue that the Republic is in decline, but others say simply that it has outgrown its expansionistic, warmongering days.

The Tribes of the Saurian Republic trace their lineage back to dinosaurs placed on the Crucible some sixty-five million years ago. Although theres substantial variation both between and within the tribes, Saurians tend to be large and physically imposing creatures that even the giants of Brobnar would think twice before fighting! But more than that, the Saurians pride themselves on their philosophical debates led by brilliant minds like thePhilophosaurus(Worlds Collide, 207) and technology so advanced that lesser civilizations mistake it for magic.

Standing opposite the long-established Saurian Republic is perhaps the newest arrival of the Crucible, the Grand Star Alliance. On their continuing mission of exploration, the crew of the SAV Quantum found themselves falling through an anomalous energy field and crash-landing on the Crucible. Despite this setback, the scientists, explorers, and small military contingent of the Grand Star Alliance remain dedicated to their mission, boldly going where no man, woman, neuter, or other-gendered-being have gone before!

The Star Alliance has spent decades exploring the galaxy, bringing dozens of star-systems into the peaceful and democratic Alliance. Since their crash, the Alliance crew have built a small city where their polyglot, multi-species community from dozens of star systems have managed to survive. Their crew brought with them advanced technology, including sophisticated computers, jet packs, ray guns, and the omni-present wrist modules that links each crew member back to the Quantums central computer. For their part,Captain Val Jericho(Worlds Collide, 326) and her crew are happy to enlist native guides as they set out to unlock the mysteries of the universe!

Unprecedented Possibilities

In addition to these two thrilling new Houses that join the fight for the Crucibles Vaults,Worlds Collidealso continues to explore the world ofKeyForgeby introducing new mechanics that add more variety and synergetic possibility to the game. The first of these new concepts is warding. When a creature becomes warded, either through the use of technology like aForce Field(Worlds Collide, 310) or the skill of a creature likeThe Feathered Shaman(Worlds Collide, 383), you simply place a ward status counter on it. Then when the creature would be damaged or leave play, you instead discard each ward counter on it and your creature lives to fight another day. A creature may only have a single ward counter on it at a time, allowing your opponent to land a second attack on a creature if they so choose, but this additional protection help tip the scales of power in your favor as the competition continues.

Opposing this more defensive mechanic,Worlds Collidealso introduces the possibility of enraging a creature, which is also marked by a status counter. An enraged creature must be used to fight, if able, at which point the creature removes all enrage counters. Interestingly, different Houses take different approaches to this mechanic. Some, like Shadows, enrage their enemies with cards likePestering Blow(Worlds Collide, 245) to distract them from reaping or using action abilities, while other like Brobnar may use it to strengthen their warriors with treasured artifacts like theIrestaff(Worlds Collide, 10).

First Officer Frane is warded, Mogghunter is enraged, and Legatus Raptor is exhalted!

But while fighting is a key part of playingKeyForge, the most important part of the game is the mber, and this new set adds a new way of bringing this precious into play by exalting creatures. When you exalt a creature, you place 1 mber on it from the common supply. Just like captured mber, if this creature then leaves play, the mber is added in your opponents pool. While this may seem a foolish risk at first, cards with exalt, such asParaguardian(Worlds Collide, 206) often offer powerful benefits if you choose to do so, introducing a greater element of pressing your luck to your games. Is the ability worth the risk? Only you can decide.

But more than new Houses and mechanics,Worlds Collideoffers players something that has never been seen on this wondrous planet before. On the weird world of the Crucible, anything can and does happen. As the strange energy of the planets mber flows, glimpses of possible futures can burst into existence. These incredibly rare occurrences are known as Anomalies, and they can manifest in any House. For example,The Grim Reaper(Worlds Collide, A07) destroys without concern for loyalty to any House or Archon with its terrifying ability to purge both an enemy and a friendly creature each time it reaps. Beyond this, the robotic specter may also enter play ready if you are already haunted by the destruction of your team, possessing at least ten cards in your discard pile. You never know when or where these anomalies may appear. All you can do is expand what you know to be possible and embrace the infinite potential before you!

Define Your Experience

Along with this new set ofKeyForgecomes a wide variety of ways for you to jump into the game. In addition to the individualKeyForge: Worlds Collide Archon Decks, this set also offers theKeyForge: Worlds Collide Two-Player Starter Set,which provides you with all the tools you need to either begin or expand your adventures on the Crucible, including two uniqueWorlds Collide Archon Decks, a Quickstart Rulebook, two poster playmats, and all the keys, tokens, and chain trackers two players need to start playing.

Everything found in theKeyForge: Worlds Collide Two-Player Starter Set.

However, if youre discovering the Crucible on your own, jumping in on the go, or just looking for some extra tokens, you will now be able to pick up theKeyForge: Worlds Collide Deluxe Archon Deck. This deluxe deck is the perfect first step into the worlds first Unique Deck Game. This box provides you with all the tools one player needs to either begin or expand their adventures on the Crucible, including one uniqueWorlds Collide Archon Deck, a Quickstart Rulebook, a chain tracker, three keys, and all the tokens required to begin your cosmic clashes!

Everything found in theKeyForge: Worlds Collide Deluxe Archon Deck.

Then, for players who are ready to take theirKeyForgegame experience to the next level, there is theKeyForge: Worlds Collide Premium Boxto keep your valuedKeyForgecomponents safe and organized. Complete with two uniqueWorlds Collide Archon Decks, five tuckboxes designed to hold sleeved decks, a new chain dial, a collection of tokens with box to house them, and a sticker sheet to help you display your pride for any of the nineKeyForgeHouses, youll be ready to jump into the Crucible with style!

Everything found in theKeyForge: Worlds Collide Premium Box

Once you have decided which option is right for you, you will be ready to take on the renewed world of the Crucible whenWorlds Collidelands at retailers in the fourth quarter of 2019. At this time, you will continue to be able to track your Archon Decks from everyKeyForgeset in the Master Vault atKeyForgeGame.com. Here, you can record your decks, track their performance at events, follow the progress of other Archons across the globe, and stay updated on tournaments and event news from the Fantasy Flight Games Organized Play team. AsKeyForgecontinues to evolve, so too will the Master Vault. Be sure to keep updated so you can engage with the community and see what surprises the Architects have in store!

You may also like