Solve Intricate Puzzles and Test Your Skills with Fun and Addictive Puzzle Games for Everyone

Game of Thrones: The Faith Militant (EN)

Original price was: $18.99.Current price is: $11.39. In stock

SKU: TOT6209333044

Category: Card games

The Faith Militant reborn that would be the answer to three hundred years of prayer, Your Grace. The Warrior would lift his shining sword again and cleanse this sinful realm of all its evil.
The High Septon,A Feast for Crows

Fantasy Flight Games is proud to announceThe Faith Militant, the fifth Chapter Pack in theFlight of Crowscycle forA Game of Thrones: The Card Game!

Throughout the fourth cycle ofA Game of Thrones: The Card Game, the separate factions of Westeros have continued to increase their strength. But not all power in the Seven Kingdoms is held by political entities like the Great Houses. Religions hold enormous power inA Song of Ice and Fire, and whether its the Old Gods, the Drowned God, Rhllor, or the Seven, they each gain new cards and support in this cycle.

The Faith Militanthas a special focus on the religions of Westeros, even when viewed alongside the other Chapter Packs of theFlight of Crowscycle. Here, youll find characters whove sworn fealty toThe Seven, theDrowned God, andRhllor, each serving their gods with the utmost fervor. With iconic characters like Arya Stark, Daenerys Targaryen, and Coldhands also appearing in this expansion, alongside a new agenda focused onThe Seven, its plain to see that the Seven Kingdoms will never be the same again.

You can pre-order your copy ofThe Faith Militantat your local retailer oronline through our webstoretoday; then, read on for more information!

Swords and Stars

By the time ofA Feast for Crows, many gods are growing in power across the realm of Westeros. The long-dormant faith of the Drowned God surges to new life in the Iron Isles under the stewardship of Aeron Damphair. Rhllors nightfires have begun to burn across Westeros, as Melisandre or the men of the Brotherhood Without Banners preside over their nightly prayers. Even the Sevenlong accepted as the predominant religion for the southern kingdomsgain new strength with Cersei Lannisters blessing, as they reform their ancient military orders, the Warriors Sons and the Poor Fellows.

You can reflect this growing strength in your own games ofA Game of Thrones: The Card Gamewith a new agenda that invites you to completely swear your allegiance toThe Seven:The Faith Militant(The Faith Militant, 99). The Faith Militant offers you a way to gain power fastand without forcing you to make at least three challenges, asThe Lord of the Crossing(The Kings Peace, 60) does. The Faith Militant reads, Reaction:After you win a challenge, kneel your faction card to move 1 power from the losing opponents faction card to a participatingThe Sevencharacter you control. Of course, this additional power comes with the price of absolute loyalty: non-The Sevencharacters and locations that you control cannot gain power.

Its easy to see that youll want an assortment ofThe Sevencharacters in a deck using The Faith Militant agenda. While there are neutral options likeBegging Brother(Oberyns Revenge, 97) orSilent Sisters(Ghosts of Harrenhal, 97), theres one House that has shown a distinct affinity forThe Seven: House Stark.Catelyn Stark(Wolves of the North, 2) is a character who can still gain power, even under the restraints of The Faith Militantand every power you move onto her with the agenda only increases her STR. AHouse Tully Septon(Wolves of the North, 15), on the other hand, allows you to use the power that you have gained to fuel your economy and play out moreHouse TullyandThe Sevencharacters.

Along with giving your characters another way to gain power with The Faith Militant, you gain another way to race to victory and seize more power with a newSongevent,"The Song of the Seven"(The Faith Militant, 98). After you lose dominance, you can play this event to turn that loss to your advantage, snatching two power from the winning opponents faction card and moving them to one of yourThe Sevencharacters! Not only does this event provide more power that brings you closer to victory, it lets you commit your characters to challenges without worrying too much about the dominance phase. Even when your opponent wins dominance, you can grab that power right back with interest.

One downside to filling a deck withThe Sevencharacters is that these characters rarely rank among the strongest, most powerful, or most dangerous characters in the game. Still, you may be able to bring a form of equality to your struggles for the Iron Throne with the help ofThe High Sparrow(The Faith Militant, 97). The High Sparrows power in challenges in limited, but he has an unmistakable ability to keep your opponents economy in check. While The High Sparrow is in play, no player can gain more than seven gold or draw more than three cards in a single round! With new and powerful economy locations for every faction entering the game throughout theBlood and Goldcycle, The High Sparrow may be just what you need to keep your opponents economy in check. Though his restriction affects you as well, its easy to build your deck with this in mind, ensuring that seven gold and three cards per round are more than enough to bring you to power.

You may also like