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ATO: 2016 Annual with Confederate Rails, Railroading in The American Civil War, Boardgame 2nd Edition (with No Safe Harbor Mini Game)
SKU: W34214440
Category: Board games
Inside the 2016 ATO Annual Edition
In the spring of 1861 theAmerican Railroad Journalpredicted that the majority of the railroads would be unaffected by the Civil War, a mistaken prophecy, indeed.
Confederate Rails, designed by Richard H. Berg, is a unique type of railroad game. Players operate the historical railways of the Confederate States of America during one of the "hottest wars" of the 19th Century the American Civil War - which ends up turning it into a kind of an "anti-railroad" game. Not only do players have to deliver goods, supplies and military loads during a difficult time, but they have to adjust to a dwindling rail network.
Yes, paradoxically each player's rolling stock and rail net are at their absolute finest on the first turn. From there on in the players (representing the South's various railroad companies) battle Union military advances, each other, Confederate government decrees (and neglects), the rapidly inflating and worthless money, plus wear and tear on irreplaceable equipment.
The system also contains far more outside events than most rail games... thanks to the war. As the tagline on the cover suggests, it becomes an increasingly against the odds situation to stave off hunger and defeat among the South's armies.
Bonus Game Inside!:This Annual also features an extra game.No Safe Harborcovers a little known, but devastating Japanese air attack on the port town of Darwin, in northwest Australia, that happened in February, 1942. This "mini-Pearl Harbor" proved to the Allies there was simply no place to hide. Replay this epic event with this exciting game!
Confederate Rails and the 2016 ATO Magazine Annual
Maps - One full color 22" x 34" PtP mapsheet
Counters - 280 full color die-cut counters
Cards - 24 full color cards
Rules length - Around 12 pages
Charts and tables - 2
Complexity - Low
How challenging is it solitaire? - Poor
Playing time - Up to 3 to 4 hours for each game
Designer - Richard Berg
Development - Lembit Tohver
Graphic Design - Mark Mahaffey
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