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Cthulhu Death May Die: Season 2 Expansion (Kickstarter Special)
SKU: K535965402
Category: Board games
Board Game Geek Avg Player Rating: 9.00
Players: 1 to 5
Published: 2019
Content Notes: Kickstarter Edition of Season 2 Expansion for Cthulhu: Death May Die by CMON. Includes Season 2 Expansion and Kickstarter Exclusive investigator "Scarlett". Please note: unless otherwise stated paid add ons from the Kickstarter Campaign are not included.
The Season 2 expansion brings a lot of content to expand your experience with Death May Die. From a whole roster of unique Investigators, to 6 brand new Episodes, introducing all manner of new rules and elements to the game, utilizing a new set of game tiles, and pitting a host of terrifying new monsters in all shapes and sizes against the players!
The Season 2 Expansion includes:
10 Investigator Figures
17 Monster Figures
10 Investigator Dashboards
8 Game Tiles
6 Episode Boxes (each of them containing 15 Discovery cards, 8 Mythos cards, 2 Episode cards, and tokens)
The Season 2 expansion is upon us! We shall see that at which dogs howl in the dark, and that at which cats prick up their ears after midnight.
Season 2 is a full-fledged expansion for Cthulhu: Dead May Die.
Customer who get the Season 2 Expansion will also get the Kickstarter Exclusive Investigator Scarlett, including her Investigator figure and dashboard!
Scarlett lives her life by playing the odds, and it has served her well so far. It may also serve her in the fight against the Elder Ones! Her unique skill allows her to always try and guess the results of the dice she rolls, getting all manner of advantages when she manages to guess correctly.
Now lets further explore the contents of this expansion.
PLEASE NOTE ALL FIGURES COME UNPAINTED.
Each new Investigator brings a whole unique twist to playing the game. This varies the experience not only by themselves, but also by how the interact with the different Insanities, and with the other Investigators in the game.
Father Luke is on a mission from God. And that mission is to wipe out any monstrosities that pop into our world. His unique skill makes him perfectly suited to smite evil wherever it may roam, getting bonus dice to his attacks against monsters.
Marys resilience is astounding. Having dealt with many hardships in her life, shes an inspiration to others at the art of "just rolling with it" and getting the job done. Her unique skill allows all nearby Investigators to heal their stress whenever she takes a wound.
Alex Parker is known as a supersleuth by the local police department. Indeed his powers of investigation make him very resourceful in the struggle against the cultists. His unique skill allows him to claim Discovery cards with no expenditure of stress to pass their tests.
Ariele is a single-minded hunter that will go to any lengths to take down her prey. With her unique skill she will name a specific enemy at the start of the game, and then receive all sorts of different advantages as long as shes engaged with her chosen enemy.
Hailia may not be wise beyond her years (since shes accumulated lots of years already), but she certainly knows a thing or two about the occult. Her unique skill allows her to use Elder Signs in her rolls to perform such feats as healing herself or harming all enemies around her.
Sergeant Mario Braghieri projects and undeniable aura of authority and menace, even though his collected demeanor. Cultists, naturally inclined to worship power, are inescapably shaken by his presence and end up rolling fewer bonus dice while around Mario.
Sam is a sea of tranquility in the middle of a maelstrom that is threatening to rip the very fabric of reality apart. With his unique skill he makes resting into an art form, recovering extra stress and wounds, and even being able to get some rest in a room full of wriggling tentacles.
The fact that Tony has managed to navigate his way out of an encounter with a land that should not be, in the middle of the ocean, is proof of how skilled he is at moving about. His unique skill grants him extra mobility, flowing through space almost like hes able to teleport himself.
Margarethes knives are as sharp as her mind. When fighting monsters she puts both to good use to obtain exactly the results she needs, adding extra results to her dice rolls.
Adilahs connection to the "other side" is as real as her connection to the physical world. Using her unique skill, Adliah establishes a permanent bond with one of the other investigators, so that anything affecting them (like resting, being injured, or dying) will echo supernaturally on Adilah, healing her in different ways, and allowing her to intervene in their favor.
The different monsters are the main obstacle the investigators have to deal with (until the Elder One finally crosses over, that is). Each Episode uses the monsters differently, and each possesses different health, attack dice, and a unique ability.
The Tcho-Tcho are vile beings. While they are not the most fearsome fighters, they try to find investigators who have wondered alone and pounce on them viciously.
Nightgaunts are a very real menace. Even if youre able to withstands them, they can still greatly hinder your mission. If one is attacked but not killed, it proceeds to grab the investigator with its sharp rending claws and carry them off all the way back to the where they started.
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