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Arkham Horror: The Card Game – The Wages of Sin (EN)
SKU: TOT6209333014
Category: Card games
Between the phantasms of nightmare and the realities of the objective world a monstrous and unthinkable relationship was crystallizing, and only stupendous vigilance could avert still more direful developments.
H.P. Lovecraft, The Dreams in the Witch House
You are not safe in this city any more.
Your journey first began with a dark prophecy from a soothsayer, and it has led you to the dangerous shining halls of Josef Meiger's estate and the dilapidated Witch House of French Hill in search of buried histories best left forgotten. Tangled up with all of it is a long-dead sorceress from Arkham's past, so perhaps the best place to start is where so many witches like her met their end hundreds of years ago.
Fantasy Flight Games is proud to announceThe Wages of Sin, the second Mythos Pack inThe Circle Undonecycle forArkham Horror: The Card Gamenow available for pre-order at your local retailer or online through our website!
XII The Hanged Man
Surrender yourself to the path of sacrifice. Consider the good of all before you act. Let go.
Following the events ofThe Secret Name, you have been forced to reconsider everything you thought you knew about life and death, sanity and madness. And the mists that hang over Arkham strike greater fear into you than ever before. You must delve deeper into the citys history of witchcraft and persecution if you wish to make sense of all you have seen. There have been reports of ghost sightings and strange activity in the woods the last few nights at Hangmans Hill, and you must journey here to learn more about the witches who once hid in Arkhamwitches who have again emerged from the shadows in pursuit of some unholy purpose.
When you step onto the hallowed ground of the graveyard, you may find yourself consumed by a feeling that you are not alone, as if the ghosts of the past are all around you, existing on some separate unseen plane. InThe Wages of Sin, the locations that you will investigate have two revealed sides, one that exists in the realm you know and one that takes you to the spectral plane. As you plumb the secrets of Hangman's Hill, locations like theAbandoned Chapel(The Wages of Sin, 168) may flip to theirSpectralside, confronting you with a new set of terrors as you face a second encounter deck with its own challenges. While you are in aSpectrallocation, you will use the Spectral Encounter Deck instead of the normal encounter deck, and the dangers that surround you take on a more ghastly light.
Within this ghostly encounter deck, you'll find shadowy perils like aMalevolent Spirit(The Wages of Sin, 180) that becomes stronger on theSpectralplaneunable to even be killed unless you use aSpellor aRelic. Then, there are challenges likeGrave-Light(The Wages of Sin, 184) that have different effects based on their encounter deck. This may be your city, but it is no longer your worldcan you survive against the dead?
Lost Souls
Only a fool would venture into an Arkham graveyard at night alone. As such,The Wages of Sinintroduces a host of new allies to go on the excursion with you. Guardians can bring the always-professionalAlice Luxley(The Wages of Sin, 151) to their team for some investigative help. While this fearless flatfoot is in your service, your intellect is increased, which, with any luck, will help you trigger her reactionwhen you discover a clue, you can exhaust Alice to deal one damage to an enemy at your location! She would make an excellent partner if you are stepping into the role of an investigator likeRoland Banks(Core Set, 1) orLeo Anderson(The Forgotten Age, 1), who may specialize in battling monsters, but still possess a respectable intellect.
But for discovering clues, there is still no finer class than the Seekers, who may now call onMr. "Rook"(The Wages of Sin, 153). As a fast action, the dealer of secrets may help you search the top three, six, or nine cards of your deck for any card you desire and draw it. But this knowledge comes with a risk: you must draw a weakness if you come across any in your search.
This element of gambling with your luck continues with the roguishHenry Wan(The Wages of Sin, 155). As an action, Henry Wan can reveal random tokens from the chaos bag until you choose to stop, drawing a card or gaining a resource for each revealed token. If, however, you reveal the auto fail token or one with scenario-specific effects, your gamble has brought you nothing! Henry Wan can be extremely valuable, helping you find both favored tools from your deck and the resources to pay for them, but how far can you push your luck before you fall victim to fate?
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